Client ········· Non-Profit
Medium ········· Game Design, UX, Illustration, User Research
Location ······· New York

Role ······ Art Director, Lead Designer

Reentry Game Design

 Simulation Game for Reentering Society After Incarceration


Joined as the Lead Designer, and led the art direction, illustration, and base playable game design to create an immersive, personalized reentry simulation designed to guide incarcerated individuals as they prepare for life after release by practicing real-world decisions in a safe, structured environment, then help them navigate freedom upon release.





Features

We introduced systems like progress dashboard, a relationship-driven sidekick, and a knowledge retention feature to encourage positive behaviors and resource awareness. We collaborated closely with the client and developed a high-fidelity prototype that was validated through testing with formerly incarcerated individuals.